The study demonstrates that by processing user data on nearby servers located on mobile networks (such as 5G) instead of in the cloud, the time it takes for an action to travel from the player's device to the server and back is significantly reduced. According to Ajmone, “This approach shortens the distance that data travels, resulting in lower latency and a lower probability of congestion on the links.”.

What are the benefits?
The main advantage is a faster and smoother experience, especially in genres where every millisecond counts, such as real-time shooters. “Reduced latency is key in games where reaction time defines the player's success,” says Mancuso. Furthermore, video quality also improves, since “the fact that the game video travels a shorter distance across the network allows for the use of higher-quality video encodings.”
The model is also a very useful tool for GaaS (Gaming as a Service) application managers, as it allows them to choose the best performance configuration when new groups of players arrive. This ensures that the GaaS system functions optimally and that players enjoy the best possible gaming experience.

A Promising Future for Gaming as a Service (GaaS)
The success of this technology also depends on collaboration between game developers and network operators. “Developers need to implement distributed versions of their game engines, and network operators must deploy edge computing facilities open to third-party service providers—in this case, game providers ,” explains Ajmone.
As edge computing becomes more accessible, this model could be a game-changer in how we play and interact with new digital technologies, transforming the entertainment experience for millions of users.

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